3/18/2021 0 Comments Praetorians 2 Download
From a gaming perspective, theres a lot of inspiration to be found in massive armies and epic military campaigns, without the need to resort to alternate realities with wizards, dragons and other fantasy creatures.Like weve never heard that one before, but in the case of Pyro Studios Praetorians, were inclined to think he might have a point.
Praetorians 2 Series Focuses OnThis 3D RTS title from the makers of the Commandos series focuses on the political machinations of the emerging Roman Empire, and players will get the opportunity to command the forces of not only the Romans, but also the religiously fanatical Egyptians and the ferocious Gauls. Instead, like Shogun, its played purely as a tactical war sim. The fortresses in Praetorians are huge and intimidating, but in gameplay terms the real innovation is to turn fortress walls into actual battlefields, i Deploying your forces from an assault tower is quite a sight, as is seeing vour tower crumble to ashes under the flames of defenderss fire arrows. Oh, and you can tell, can you Oh yes, I hear you say, look at the little men running around, they seem to be made up of straight lines, suggesting they are thoughtfully constructed out of hundreds of thousands of little computer generated triangle-shaped sticklebricks. Well. yes, that does seem to be the case. For instance you cant spin the camera, nor can you zoom in or out on the countless dozens of troops. In fact, like CC, youre stuck with the same view -except of course that your legions of Romans, Egyptians or Barbarians, move about as naturally as they might in the most realistic first-person shooter. Its a curious thing to actually create a stunning-looking 3D game and not allow those that play it to swoop through it like an uncle at a wedding wielding a new camcorder. Why so. Because of the engine, however, we can zoom in for cut-scenes and show the individual faces on the characters, which will drive the story forward. Moreover, the battles themselves are based on real events, one for instance has you guiding a small Roman detachment through the mountains to outflank a barbarian army - perhaps the first ever documented use of Special Forces behind enemy lines. Of course there are the usual gamut of soldiers, from those on horse and camel, to archers and infantry, but rather than employ the tired paper-scissors-stone formula, each unit has a sting in the tail, a secondary skill if you will. There are some highly original units as well; rather than have scouts, armies can employ men with hawks on their arms that can be launched skywards to seek out the enemy. Then there are the commanders that can recruit and train soldiers from local villages under your control. Best of all you can use engineers to push huge siege towers into place, drive battering rams into city gates or storm the walls with ladders. Watching the game in action it has to be said it is a wonderfully animated game, easily on a par with the recent Battle Realms. If the game underneath ends up being half as good as the graphics, we are in for a real treat indeed. After all, the last great high-profile exodus from a games developer saw a similarly sized squad of talent leave Ion Storm - and we all know what happened to Daikatana as a result. Gonzo and his fellow escapees from Camp Pyro worked solely on Commandos and left only when the recent console conversion was complete. If any games going to suffer, its the third in the classic WWII series, due some time next year. Its set during the most turbulent times of the Roman Empire, a period when imperial expansion was rampant, Egyptian power was on the wane and turmoil was mounting from within. At first glance the game appears a more traditional real-time strategy game compared to the Commandos trilogy. Rather than a handful of specialist soldiers, Praetorians will allow players the opportunity to control thousands of Roman, Egyptian and Barbarian troops, across 3D battlefields set as far apart as North Africa, Britannia and Central Europe. Rather than sneaking behind enemy lines, the aim is simply to push them further back, by raining down arrows on the enemy ranks, charging them with your finest warriors and seizing their strongholds with the help of ladders, towers and catapults.
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